Welcome Welcome to Virginia’s world famous Technology in Education conference. Using this tool to mark your personal scheduling preferences does not reserve a seat for marked sessions, nor does it register you for the conference. We do not plan to have paper programs available on site. If you would like a printed program, please print a personal copy prior to arriving at the conference.
This session will provide educators a variety of easy to implement applications for the classroom to engage our 21st century learners with meaningful virtual experiences. Using an array of VR/AR equipment including low cost model VR goggles, Oculus, and ClassVR goggles along with Merge technology combined with CoSpaces, student created work samples for language arts, math, and content will be available for viewing along with practical ideas for implementing VR/AR easily. Join us as we immerse ourselves in a virtual world where our students don’t just run the track, they create the track of the future! Their personalized learning will come alive with the use of various VR/AR tools because we are living in a virtual reality world!